;---------------------------------------------------------------------
[Characters]
 ;Insert characters here
 ;Use the format:
 ;    charname, stagefilename
 ;
 ;eg. For a player with filename "kfm", 
 ;    and stage filename "stages/mybg.def"
 ;type:
 ;    kfm, stages/mybg.def
 ;
 ;If you want to load a different def file, you can enter it
 ;as a directory plus the def file. This example loads up
 ;chars/kfm/alt-kfm.def:
 ;    kfm/alt-kfm.def, stages/mybg.def
 ;
 ;If you put "random" as the stagefilename, then a random stage will
 ;be selected for that player. eg.
 ;    kfm, random
 ;
 ;Optional parameters may follow on the same line, separated
 ;by commas. Each parameter has the form:
 ;    paramname = paramvalue
 ;where paramname is the name of the parameter type, and
 ;paramvalue is the value to assign that parameter.
 ;The optional parameters are:
 ;
 ; - music
 ;   Set the paramvalue to the name of the music file to use
 ;   as the BGM for that character. This overrides the bgmusic
 ;   parameter in the stage's .def file, so you can re-use the
 ;   same stage for multiple characters, but have a different
 ;   BGM playing for each person.
 ;
 ; - includestage
 ;   Set the paramvalue to 0 to avoid including this stage
 ;   in the stage select list (in VS, training modes, etc)
 ;
 ; - order
 ;   Set the paramvalue to the ordering priority to give the
 ;   character. Valid values are from 1 to 10. A smaller value
 ;   means you will fight the character sooner. You will never
 ;   fight an order 2 character before an order 1 character,
 ;   and never an order 3 character before an order 2 one.
 ;   For example, you might want to set your boss character
 ;   to have order=3. The default order value is 1 if you omit
 ;   this param. See *.maxmatches under [Options] for how to
 ;   limit the number of matches per order priority.
 ;
 ;   Some examples:
 ;        kfm, stages/mybg.def, includestage=0
 ;        kfm, stages/mybg.def, music=sound/song.mp3
 ;        kfm, stages/mybg.def, music=sound/song.mp3, includestage=0
 ;        kfm, stages/mybg.def, order=3
 ;
 ;You can also add a randomize icon to the select screen. To do
 ;this, put the word "randomselect" on a line of its own, with no
 ;extra parameters.
 ;아래 목록처럼 케릭을 넣어주세요. "케릭이름, 스테이지" 이렇게.

slash, random
terry99m, random
whipkai, random
and16, random
and20, random
asaka, random
cell, random
gotenks, random
ebisumaru, random
fcgoemon, random
fclee, random
fclink, random
fcmusashi, random
ikki, random
jaja, random
lilgohan, random
buu, random
kensou, random
washizuka, random
nude-mika, random
mika, random
mr_big2000, random
sdio, random

zombie, random
gouki, random
dan, random
chin, random
zangief, random
ayaka, random
alfred, random
akari-L, random
whip, random
rugal, random
andy, random
randomselect
ken-m, random
kfm-new, random
morrigan, random
nako_xvi, random
osakura, random
pshred, random
rina, random
roomi, random
saki, random
scorpion, random
sieger, random

chizuru, random
leonaex, random
ralf, random
clark, random
lixiang, random
mature, random
mary, random
jhun, random
queen, stages/australi.def, order=3
rio, random
kanako, random
mudman, random
ruriko, stages/ruriko.def
solB, random
warmachine, random
kfm, stages/kfm.def
hanzou, random
dracket, random
venom, random
gideon, random
wolverine, random
nausicaa, random
jin, random

akari, random
jedah, random
krizalid, stages/KRIZBG.DEF, order=3
saisyu, random
krauser, random
goenitz, random
orochi, random
krs, stages/KRIZBG.DEF, order=2
billy, random
tomoko, stages/tomoko.def
s_kotone, stages/kotone.def
s_siho, random
shiho, random
serika, stages/serika.def
remy, stages/remy.def
eimi, random
k_kaede, random
mariel, random
goku-ssj4, random
and-18, random
freezahd, random
goten, random
satan, random

piccolo, random
trunkse, random
vegeta, random
vegetahd, random
vegeta-n-3, random
zarbom, random
rockmanx, random
mike, random
neoseph, random
apocalypse, random
onslaught, random
cammy, random
darkchun, random
ryulee, stages/temple.def
ken, random
guile, random
koga, random
ryujrp, random
sakura, stages/SAKURABG.def
svega, random
vega, random
sagat, random
blanka, random

storm, random
ako, random
genjuro, random
jubei, random
zan, random
ukyo, random
r_miduki, random
Arina, random
mauru, random
kagami, random
rock, random
dgeese, random
tung, random
yashiro, random
shermieb, random
ShermieB_N, random
chris, random
classkyo, random
neokyo, random
n-kyo_g, random
shingo, random
shingox, random
k', random

red, random
iori, random
n-iori_g, random
oiori, random
king, random
yuri99, random
athena99, random
r, random
k-zleona, random
leona, random
kouryu, random
musashi, random
mukuro, random
kaede, random
kim, random
kaede-1, random
moriya, random
kojiroh, random
amano, random
hibiki, random
yan, random
baiken, random
chonrei, random

ff4terry, random
grant, random
griffon, random
skaede, random
jaehoon, random
demitri, random
k'-0909, random
kei, random
hotaru, random
kain, random
mimidora, random
windy, random
mizuki, random
Sharulotte, random
sizuka, random
mai, random
r-94, random
serio, stages/serio.def
dong, random
jenet, random
joe, random
marco, random
rick, random

char
char
char
char
char
char
char
char
kong, random
ramen, random
reigen, random
k2, random
spelunker, random
toukai53, random
youjyutusi, random
char
char
char
char
char
char
char
char

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;-----------------------
[ExtraStages]
 ;Put extra stages here. They will be available in VS and Watch modes.
 ;For example, you can insert "stages/mybg.def".

stages/kfm.def
stages/RUGALBG.DEF
stages/osaka1.def
stages/usa98bg1.DEF
stages/freemanbg.DEF
stages/hotarubg.DEF
stages/kainstage.def
stages/sewer1.def
stages/slashbg.def
stages/RAINBG.DEF
stages/fatal96bg.def
stages/alley.def
stages/dinoworld.def
stages/98train.def
stages/forest.def
stages/spain.def
stages/usa98bg2.DEF
stages/airport.def
stages/orochibg.def
stages/shore.def
stages/middleeast.def
stages/chiz96bg.def
stages/hero96bg.DEF
stages/newyear.DEF
stages/sewer.def
stages/brook.def
stages/IORI96.DEF
stages/doom2.def
stages/korea96bg.DEF
stages/chinatown2.DEF
stages/runway.def
stages/bloom.def
stages/deststadium.def
stages/fort.def
stages/parkcloud.def
stages/pigs.def
stages/ranch.def
stages/paopao2.def
stages/parksun.def
stages/BEIJING.DEF
stages/bali.def
stages/blood.def
stages/AKUMABG1.DEF
stages/chinatown1.DEF
stages/GUYBG.DEF
stages/guilebg.def
stages/aof96bg.DEF
stages/CHINA.DEF
stages/arina.def
stages/inpark95bg.DEF
stages/jungle.def
stages/cafe96.def
stages/oldline.def
stages/street.def
stages/harbour.def
stages/bamboo.def
stages/mist.def
stages/fall.def
stages/cargo.def
stages/Musashi.DEF
stages/shrine02.def
stages/field.def
stages/wall.def
stages/dock.def
stages/kof97usa.def
stages/garden.def
stages/ikari96bg.DEF
stages/shrine01.def
stages/plane.def
stages/city.def
stages/dragon.def
stages/chinawf.def
stages/terrybg.def
stages/neogeoland.def
stages/casinobg.def
stages/5th.def
stages/river.def
stages/kof97kor.def
stages/outpost95bg.DEF 
stages/takumabg.def
stages/ochris.def
stages/oshermie.def
stages/oyashiro.def
stages/sewer2.def
stages/monacobg.def
stages/festival.def
stages/boss96bg.DEF
stages/rotb.def
stages/ADONBG1.DEF
stages/recoverychamber.def
stages/yuki.def
stages/aoi.def
stages/mizuho.def
stages/mizuki.def
stages/saori.def
stages/savaglan.def
stages/blacbird.def
stages/blacbrd2.def
stages/consride.def
stages/dangroom.def
stages/moonnite.def
stages/mutahunt.def
stages/birdiebg1.def
stages/bisonbg1.def
stages/guybg1.def
stages/kenbg1.def
stages/nashbg.def
stages/rosebg1.def
stages/ryubg1.def
stages/sagatbg1.def
stages/shanghai.def
stages/sodombg1.def
stages/bilsk.def
stages/BIRTHDAY.DEF
stages/deathval.def
stages/ganges.def
stages/genova.def
stages/GOUKIBG.DEF
stages/sfa2ryubg.def
stages/VENEBG.DEF
stages/vtol.def
stages/sokaku.def
stages/chateau.def

;---------------------------------------------------------------------
[Options]
 ;Here you set the maximum number of matches to fight before game ends
 ;in Arcade Mode. The first number is the number of matches against
 ;characters with order=1, followed by order=2 and order=3 respectively.
 ;For example, for 4,3,1 you will fight up to 4 randomly-picked
 ;characters who have order=1, followed by 3 with order=2 and 1 with
 ;order=3.
arcade.maxmatches = 6,1,1,0,0,0,0,0,0,0

 ;Maximum number of matches to fight before game ends in Team Mode.
 ;Like arcade.maxmatches, but applies to Team Battle.
team.maxmatches = 4,1,1,0,0,0,0,0,0,0
